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Crisis Protocol: Just The Parker Luck

Crisis Protocol: Just The Parker Luck

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$10.00
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  • Description

    You may sign-up on our website or come in and sign-up. 

    Date: 5/7/23(single day event) 

    Time: 1:00pm  

    Cost: $10.00 

     
    Peter Parker was hoping to score some autographs and photos for a quick buck at this year’s Comic-Con. But when rogue’s gallery’s worth of scoundrels show up to show down, NYC’s Friendly Neighborhood Spider-Man has no choice but to swing into action!

    The Crisis Team is attempting to goad civilians into their traps and draw out Spider-Man so they can unmask him, once and for all. The web-head will need to pull out all the stops if he wants to save the day, protect his identity, and still get away with enough photographs to make this month’s rent. It’s time to show the world that your friendly Neighborhood Spider-Man is a cosmic threat to be reckoned with.

    EVENT STRUCTURE

    Ultimate Encounters do not use the normal rules for games rounds. Instead of players alternating turns, the Crisis Team and the Cosmic Threat alternate turns. Turns work slightly differently in Ultimate Encounters. When the Crisis Team takes a turn, they activate three characters in a row, completing each activation and adding an Activated token to characters after each of their activations as normal. After the Crisis Team has taken their turns and activated three characters, the Cosmic Threat player takes a turn in which they can activate an encounter character and up to one Minion Character***. Instead of adding an Activated token to an Encounter Character at the end of an activation, they add an activated token to the Encounter Tracker. Once the Encounter Tracker contains three Activated tokens, the Activation Phase is over and players proceed to the Cleanup Phase. When an effect states that it lasts for one round, or the effect happens for 'this round', it does not actually last the entire round during Ultimate Encounters. Effects with duration like this will last untilthe end of the next Cosmic Threat player's turn.

    Minions***:
    Some missions allow the Cosmic Threat player to control specific additional characters. These characters are called Minions and are always part of the Cosmic threat squad. If a mission tells players to use specific characters as minions but you do not have those characters available to use, use the characters in your collection that best fit your narrative. Maybe Hulk is being controlled by the Mind Gem and is helping thanos achieve his goals. Perhaps Loki has struck a deal for his own life and is now fighting in service to the Cosmic Threat.

    PLAYER RESPONSIBILITIES

    Players attending the event are responsible for supplying their own miniatures, cards, dice, measuring tools, tokens, rosters, and other game pieces required to play.

    CARDS

    A Player must have all character cards, team tactic cards, and crisis cards included in their roster or squad. Proxies of cards are not allowed.

    DICE

    Players must use official Crisis Protocol Dice. This includes dice found in the Core Box, Dice Expansions, and/or promotional material dsitributed by Atomic Mass Games.

    MEASURING TOOLS

    Players are required to bring their own set of measuring tools. Players are never allowed to modify their measuring tools, but may replace them.

    FOR THIS EVENT PLAYERS WILL CONSTRUCT SQUADS.

    In an ultimate encounter, players form a crisis team with multiple squads to battle a deadly threat in unique narrative missions called encounters. Each of these encounters specifies the number of players as well as the squad size for each player in the squad.

    Squads:
    Players take one of two sides: Crisis Team or Cosmic Threat. When Crisis team players build their squads, they may use any characters and team tactic cards from their collecton unless otherwise specified in the encounter. However, players may not duplicate Alter Egos between their squads, even if their collections would allow it. Each player may use a different affiliation for their squad, but active Leadership abilities will affect only their squad. Team Tactic cards, however, can be used with any allied characters as specified on the individual card.
    The Crisis team is made up of two players, each with Maxium Threat 10 squads. Each crisis team squad chooses a number of team tactic cards based on the difficulty level, these squads are affiliated Spider-Foes regardless of their members and must use the following Leadership ability. This Leadership is not attached to a specific character and is always active.

    Cosmic Threat:
    The Cosmic Threat is represented by the opponent of Crisis Team. The Cosmic Threat Player's goal is to complete their objective and/or to thwart the plans of the Crisis Team.

    *Please note that your miniatures do not need to be painted and this is a casual event

    • 8 players Max sign up to secure a spot or first come first serve.

    Terrain Placement 

    TO Will set the terrain for this event

     

  • Details
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